This is my test subject for learning photogrammetry and blueprint within Unreal Engine. The art started out as a photo scan in Reality Capture, but was completely remade by hand in 3ds Max. All of the final materials were built from scratch using a combination of photos, and Substance Painter texture work. All Unreal materials are customizable as layered materials and masked-in to the color ID masks. The item viewer was my introduction to Unreal blueprints. The blueprint includes pickup, inspect, drop, and a user interface HUD, (shout out to Ryan Laley for the great tutorial on this blueprint.) I hope to expand on this one day to make it a full shoe customizer with material overrides and fancier UI.