Ken LeSaint
Ken LeSaint
Senior Hard Surface Artist
Irvine, United States

Summary

Strong skills in hard surface modeling of mechanical objects with attention to detail. Experienced in creating customizable modular assets, and advanced material systems for video games.

Skills

Hard Surface ModelingLow-poly ModelingUV MappingWeapon ModelingVehicle ModelingPBR TexturingMaterial Creation

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Productions

    • Video Game
      The Outer Worlds
    • Year
      2019
    • Role
      Lead Weapon Artist
    • Company
      Obsidian Entertainment
    • Video Game
      Armored Warfare
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      Obsidian Entertainment
    • Video Game
      Aliens Colonial Marines
    • Year
      2013
    • Role
      Weapon and Environment Artist
    • Company
      Shadows in Darkness
    • Video Game
      Spec Ops: The Line
    • Year
      2012
    • Role
      Hard Surface Artist and World builder (multiplayer)
    • Company
      Shadows in Darkness
    • Video Game
      Ben 10 Galactic Racing
    • Year
      2011
    • Role
      Vehicle Artist
    • Company
      Shadows in Darkness
    • Video Game
      Borderlands Claptrap's New Robot Revoltion
    • Year
      2010
    • Role
      Weapon, Vehicle, and Environment Artist
    • Company
      Shadows in Darkness
    • Video Game
      Ben 10 Alien Force
    • Year
      2008
    • Role
      Environment and Character Artist
    • Company
      Shadows in Darkness
    • Video Game
      Dead Head Fred
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Shadows in Darkness

Experience

  • Senior Hard Surface Artist at Lightspeed LA
    Irvine, United States
    October 2022 - Present

    Responsible for supporting the Hard Surface team with weapons, vehicles, and other hard surface assets.

  • Senior 3D Artist at Obsidian Entertainment
    Irvine,CA, United States of America
    November 2016 - October 2022

    Hard surface artist responsible for leading the weapon teams for various projects.

  • Vehicle Artist at Obsidian Entertainment
    Irvine, CA, United States of America
    July 2013 - October 2016

    As a Vehicle Artist I created highly detailed and accurate tank models, military vehicles and various weapon system upgrades for our game Armored Warfare. I was responsible for the high poly detail mesh, low poly game mesh, UV unwrap, textures, materials, LODs, and implementation into Cryengine. Among those tasks, I regularly addressed bug fixing, play testing, and training entry level interns on art creation. During the beginning of the project I helped in establishing the art pipeline for the vehicle team as well as reviewing art assets submitted from outsourcing.

  • 3D Generalist at Freelance Artist
    Springboro, OH, United States of America
    August 2011 - July 2013

    Worked as a contract artist creating specialized 3d art for video games, commercial advertisements, architectural visualization, and rapid prototyping.

  • 3D Artist at Shadows in Darkness (outsource studio)
    Coconut Creek, FL, United States of America
    June 2006 - August 2011

    I was responsible for creating high and low poly characters, environments, vehicles, and props for professional video game companies. (skilled in mostly hard surface modeling and design.)

    A lot of my work during this time was uncredited.