Strong skills in hard surface modeling of mechanical objects with attention to detail.
As a Vehicle Artist I created highly detailed and accurate tank models, military vehicles and various weapon system upgrades for our game Armored Warfare. I was responsible for the high poly detail mesh, low poly game mesh, UV unwrap, textures, materials, LODs, and implementation into Cryengine. Among those tasks, I regularly addressed bug fixing, play testing, and training entry level interns on art creation. During the beginning of the project I helped in establishing the art pipeline for the vehicle team as well as reviewing art assets submitted from outsourcing.