Strong skills in hard surface modeling of mechanical objects with attention to detail. Experienced in creating customizable modular assets, and advanced material systems for video games.
Responsible for supporting the Hard Surface team with weapons, vehicles, and other hard surface assets.
Hard surface artist responsible for leading the weapon teams for various projects.
As a Vehicle Artist I created highly detailed and accurate tank models, military vehicles and various weapon system upgrades for our game Armored Warfare. I was responsible for the high poly detail mesh, low poly game mesh, UV unwrap, textures, materials, LODs, and implementation into Cryengine. Among those tasks, I regularly addressed bug fixing, play testing, and training entry level interns on art creation. During the beginning of the project I helped in establishing the art pipeline for the vehicle team as well as reviewing art assets submitted from outsourcing.
Worked as a contract artist creating specialized 3d art for video games, commercial advertisements, architectural visualization, and rapid prototyping.
I was responsible for creating high and low poly characters, environments, vehicles, and props for professional video game companies. (skilled in mostly hard surface modeling and design.)
A lot of my work during this time was uncredited.