Here are some renders of the in-game model of the Mandibular Rearranger from The Outer Worlds. This is one of several science weapons in the game, so no mods were made for this weapon. Creating the iridescent metal material was a fun challenge as well as the animated aperture effect on the housings for the spikes. Since no physical space was available for actual modeled mesh elements, I had to get creative with animated textures. :)
- Renders from Unreal Engine using layered materials.
Concept by Bree Guthrie: https://www.artstation.com/brguthrie